As the title says, RPGs today have a major problem. I've played 2 of the supposed top RPGs in 2012 for PC: Guild Wars 2 and Diablo III. The main problem with these is that the original titles were super fun, but the recently released sequels are not nearly as fun. Could be because I'm a lot older and my tastes could have changed. But one game in particular seems to have its whole community in an uproar.
This game, Diablo III is the infamous game I am speaking of. This game's predecessors Diablo, Diablo II, and Diablo II: Lord of Destruction were all great games that I spent hours playing, and Diablo II: Lord of Destruction lasted about a decade and still sees regular players playing it to this day. But Diablo III, seems to have dropped in players in under a year. It was released on May 15, 2012, and as of now, January 5, 2013 (9 months later), its showing a drastic drop in players. One reason is because of the RMAH (Real Money Auction House). Basically allowing you to sell the items you find for real money. The problem with this is that people can set ridiculously high prices for stuff. And another thing they introduced was the GAH (Gold Auction House), which allows items found in-game to be sold for gold (the game's currency). Again the problem with this is that items may be sold for extremely high prices. Note that it's super hard to get gold if you don't dedicate tons of hours playing the game.
In summary, I feel that this game was meant to be a money grab.
"Money grab - something made specially to generate currency)
Why do I say this? Because Blizzard Entertainment gets a percentage of how much you make from a sale. There being thousands of players, Blizzard is making quite a profit. 60 dollars for the game plus a high percent of the price of every purchase of items.
The question of the day: Do you think that a lot of video games now a days have become "money grabs" for their prospective companies? Why or Why not?